AGR
Description
AGR is a anti gravity racing game build completely on custom tech, the game is made for PS4 and Windows using DirecX 11 and written in C++.
My Role
During this project my main contributions where working on the base rendering systems for PS4, implementing post processing and implementing a wrapper for the FMod Studio API.
For post processing I implemented a pipeline that converted the scene into Yxy color space, which makes it easier to get and modify the luminance of the screen. I also implemented the following effects: Bloom, Tone Mapping and motion blur.
For rendering I set up most of the rendering pipeline for PS4, it was a quite basic pipeline but it works for the rendering that this game required.
Lastly I made a wrapper fully wrapping the FMod Studio API allowing us to make full use of 3D rendering for the game.