Par


Description

Par is a game I made in block D of year 1 with a team of 5 people consisting of 2 designers, 2 artists and 1 programmer (me). The game is a physics based puzzle platform using a custom physics implementation I made.

My Role

My main role in this project was to make a custom physics implementation. I made the implementation in a way that closely resembles unity's standard physics implementation to allow the rest of the team to start working on the game using that and later switch in my own.

The physics consisted of a rigidbody and multiple collider types which could be accessed via scripting.